They took his dragon. How far will Aeron go to get him back?
When Aeron gets kicked out of the Wyvern Knight Corps for his addiction to painkilling magic mushrooms, he is forced to leave Wafer, his bonded battle wyvern, behind.
But Aeron's former commander, Larcas Brove, is holding a grudge, and he works to stop Aeron and Wafer from reuniting at every turn.
With no money, a dead-end job, and a hopeless future, Aeron decides to rescue Wafer from Brove's clutches - even if it means risking his life.
Etheridge
Blood Mercenaries
B:2
6h 42m
Etheridge
Blood Mercenaries
B:2
6h 42m
By: Ben Wolf
Narrated By: Ryan H. Reid
Magic has awakened within Kent... but this newfound power will cost him everything.
When his forbidden magic powers are exposed, Kent Etheridge is forced to flee his home country, leaving behind his title of nobility, his wealth, his murdered father, and his traitorous brother.
With no other options, Kent takes refuge in the neighboring rival country of Inoth and soon finds himself face to face with its beautiful queen--who wants him executed as a spy.
Can Kent convince the queen to trust him despite his previous life? Or will she follow through on her threat to eliminate him as an enemy of the state?
A death cult of assassins raised him and trained him to be the perfect killer.
Now they want him dead.
Mehta, once the best assassin in the Xyonate cult, is running for his life.
Upon realizing they can no longer control Mehta, the Xyonate clerics try to have him killed, but Mehta escapes, wounded, and finds refuge with a local priest.
But the cultists catch up, slay the priest and his wife, and Mehta barely escapes with the priest's eight-year-old daughter, Ferne, in tow.
Realizing he can't run forever, Mehta decides to make a final stand against the remaining cultists. Can Mehta and Ferne survive? Or will their fate drown in the ever-growing pool of blood all around them?
Shatterstone
Blood Mercenaries
B:4
3h 38m
Shatterstone
Blood Mercenaries
B:4
3h 38m
By: Ben Wolf
Narrated By: Ryan H. Reid
A classic dungeon raid that keeps going awry...
Is it worth it to Garrick to keep going?
A secret treasure resides beneath a cult temple, and only Garrick Shatterstone and his mercenary crew can retrieve it. Along with an alchemist and a thief, Garrick recruits a climber and a mage to help
But once Garrick and his team descend into the depths below the temple, they encounter an ancient dungeon riddled with traps, a river of lava, and hideous fell beasts.
Can they overcome these overwhelming dangers and recover the lost treasure? Or will they succumb to the dungeon's perils and become permanent residents of the underworld?